package ua.eug.airv1.ground;

import ua.eug.airv1.map.Tile;
import ua.eug.airv1.orders.WeaponOrder;
import ua.eug.airv1.weapon.WeaponHolder;

public class AntiAirCannon extends GroundWeapon {

	public AntiAirCannon(int owner, Tile pos) {
		super(owner, pos);
		texture = WeaponHolder.antiAirCannon[owner];
		
		order = new WeaponOrder(this);
	}

	@Override
	public void fireToEnemy() {

	}
}
